Tuesday, January 27, 2009

Script


Character name: MOE
Actor name: BRIAN


Fade in from black, BRIAN sleeps and snores at computer

MOE is disembled in a pile on the computer screen and wakes up to BRIAN's snoring. *Blink of his eye*
he assembles into his bodily form, and then looks around in all directions (specifically up) and knocks on the screen
to get BRIAN's attention.

BRIAN wakes up with a surprised look on his face and sees that his character has come to life.

MOE does a goofy wave to BRIAN.

BRIAN waves back as if he is unsure of what is going on.

MOE points upward toward the (menu screen) goal. The camera does a shot at the menu screen.

camera flashes back to BRIAN to capture his facial expression of : "Oh, I see what you want."

BRIAN then builds a block (facility) at first for MOE to jump on

MOE looks perplexed because he can't figure out how to get to the next block (time based)

BRIAN then builds MOE a ladder to get to that next block

MOE claps and then climbs ladder up to the next block (time based), which springs him up to the next block (2D). He has a surprised
reaction then lands on the 3rd block (2D).

BRIAN hands MOE a balloon which floats him up to the 3D block. The balloon gets free after MOE lands.

MOE crouches down with an intense expression to build up strength to jump to the next block (grad students) which is
further away than the previous blocks. He does not quite make it to the block, he grabs the edge of the block and pulls
himself up onto it. He finds this rope and slowly walks across it as if it is a tight rope. Halfway through the walk,
he stumbles and trips onto the platform and falls apart.

BRIAN has a worried look on his face thinking: "Oh no! Not my MOE!"

MOE puts himself back together and then hits the button to play when the camera pans down to the static screen.

DEMO REEL BEGINS! DEMO REEL ENDS =( ...BRIAN and MOE fist hit each other. Camera pans out and reveals the menu

Monday, January 26, 2009


As of today we have chosen a character concept and have begun developing a script. We have also set deadlines for complete models, environments, and the storyboard. We have a simplified version of the story planned.

Wednesday, January 21, 2009